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The gameplay of The Surge 2 is incredibly good, and the world of Jericho City is very well thought out and designed. It’s a system that works well and is very satisfying to experiment with.
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Everything uses the game’s currency, which is tech scrap, so it’s always a fine balancing act on what to upgrade and what not. At the same time, you can block and parry attacks, but you need to block and parry in the correct direction, luckily an indicator on the screen helps by showing you where an attack came from.Įverything in the loot and upgrade system is connected, you need to level up your rig’s core power to wear better gear and improve your Health, Endurance and Battery Power, while also upgrading your gear to be better prepared against tougher enemies. But you also use a battery charge to heal yourself, so there’s always that also factors into the risk and reward of the game. To cut a limb off, you need to have a battery charged, which gets filled by landing hits on enemies. The combat has this ever present risk-reward system, which allows you to target limbs of the machine/human enemy that is less protected and gets more damage, or a part with armour attached to it, which gives you a schematic for the part you cut off, or if you already have that schematic, components to upgrade that particular armour category.
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You can target individual limbs, which ties in heavily with how the looting and upgrade system works, which can be a bit intimidating, but also incredibly robust, and I will touch on that in a moment. A good comparison of the combat is somewhere between the speed of Bloodborne and the precision of Sekiro: Shadows Die Twice. It takes a bit of getting used to, but once it clicks it easily becomes one of the most satisfying parts of the game. Once you’re outside, however, the game opens up, giving you access to a much bigger world than what was on offer before.Ī good comparison of the combat is somewhere between the speed of Bloodborne and the precision of Sekiro: Shadows Die Twice.Ĭombat is pretty much the same as the previous game, but the speed of it is a tad faster, making it feel so much more satisfying. We’re crossing our fingers for a Switch version and more information will be given during the publisher’s “Le What’s Next de Focus” event on February 7 and 8.You start in a prison cell of a police station which is in ruins and somehow fight your way out of there as a type of tutorial.
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The Surge 2 will be coming to consoles and PC in 2019, though Focus Home didn’t specify which consoles. Any acquired scrap - the game’s version of souls - can also be “banked” by returning to a medical station, so it isn’t lost for good in the event that you’re killed. In The Surge, these can usually be acquired by defeating particular enemies, so your focus is on the screen in front of you instead of a walkthrough guide.
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A typical Dark Souls game forces the player to find specific objects scattered throughout the world in order to level up armor or health items. Still, The Surge actually managed to make some elements of its Souls-like structure less frustrating. It could make navigating back to previous areas a bit of a chore, though the game did use the looping structure seen in From Software’s projects.įocus Home Interactive also said the game will feature more customization option for weapons, implants, abilities, and drone sidekicks, as well as an “array of diverse new enemies and bosses.” These were fairly limited in 2017’s game, with players most fighting against humans in exo-suits and a few different types of robots, and only a few bosses were actually included. Taking place entirely within a corporation’s headquarters, the areas had a tendency to blend together with their similar colors and rooms. The first game drew some criticism for its homogeneous environments. “ The Surge 2 takes place in a brand new environment: A sprawling, devastated city with larger and more ambitious level design, made possibly by Deck13’s expanded limb-targeting system.” “ The Surge 2 keeps what fans and critics loved about the original - hardcore combat utilizing a unique, dynamic limb-targeting system and deep character progression - while also expanding greatly upon the formula,” Focus Home Interactive said in the announcement. It appears to have been a success for the studio and publisher Focus Home Interactive, as the two companies are moving forward on a sequel. Fitbit Versa 3ĭeck13’s The Surgewas an underrated gem from 2017, blending Dark Souls-like mechanics with a unique limb-targeting combat system and a gritty science-fiction setting.
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